Card game and card game board

ABSTRACT

The present disclosure describes a card game called “Tunsh” and a game board designed for the Tunsh game. The Tunsh game shares some features of the Solitaire type of games but also includes new elements that make Tunsh more exciting and challenging. The game board includes multiple positions specifically designed to place playing cards during the Tunsh game. The players take turns to release the cards in his/her possession and build up ascending or descending card sequences in the playing field on the game board. At the same time, each player may also burden his/her opponent with extra cards and call out the opponent&#39;s error. The Tunsh game and the game board are ideal for both casual entertainment and serious competition.

CLAIM OF PRIORITY

This application claims priority to U.S. application Ser. No. 14/191,875 filed on Feb. 27, 2014 which claims priority to U.S. Application 61/781,767 filed on Mar. 14, 2013 the contents of both of which are herein fully incorporated by reference in its entirety.

FIELD OF THE INVENTION

The current invention relates to game and gaming devices and specifically to a card game and a playing board designed for the card game.

BACKGROUND OF THE INVENTION

Card games using either conventional card decks or newly designed cards with unconventional suits have been widely popular, with participants from every corner of society. Among the existing card games, a sub-set is regarded as “Solitaire” type of games, with the general features such as: (1) each player is distributed a stack of cards; (2) there is a “remaining” or “shared” stack of cards placed facing down in the playing area, with only one card face up; (3) each player tries to “link” cards from his/her own stack to the face-up card in the remaining stack in consecutively descending (or ascending) sequence, at the same time turn another card in the remaining stack over; in some cases there is the additional requirement of alternative suit color for building up the sequence; (4) when an “Ace” shows up, the players try to build a “finishing” stack by taking cards from the linked card sequences and place them in an ascending order; and (5) the goal for a single-player game is to build a complete set of finishing stacks; and the goal for a multiple player game is to see which player finishes his/her own stack first.

A “Solitaire” type game is a loose concept while these games share one or more of the features stated above. New games and devices designed for the new games are being introduced constantly. One example is U.S. Pat. No. 4,184,684 ('684 patent).

The '684 patent discloses a game board used in combination with two or more conventional decks of cards to play a form of solitaire, the object of which is to be the first player to distribute all of the cards in his/her possession. Use of the game board offers the players a greater number of possible plays on each turn than in previously known forms of solitaire, yet allows penalties to be assessed, for not recognizing or exercising all opportunities to play during a player's turn. Furthermore, the board contains a plurality of various card placement positions organized to aid the participants in recognizing possible playing opportunities.

The '684 patent, as well as a number of other disclosures, teaches new card games and devices. However, due to the popularity of card games and people's interest to explore new games, it is always desirable to introduce new games and new apparatus for existing or new games. The current invention fills that need by disclosing a more exciting and intellectually challenging card game that shares some similarities with the “Solitaire” type games but also includes key new features of its own. More importantly, the current invention teaches a game board specifically designed for the game herein disclosed, allowing more smooth and exciting game play.

In summary, various games and devices are known in the art, but they are distinctively different from the current invention. A preferred embodiment of this invention is illustrated in the accompanying drawings and will be described in more detail herein below.

SUMMARY OF THE INVENTION

The current invention discloses a card game that may be called “Tunsh.” The Tunsh game is to be played by preferably two players—designated as a first player and a second player—against each other with preferably two card decks—designated as a first deck and a second deck, each deck having four distinct card suits.

The Tunsh game may be played with conventional card decks—with 13 cards for each suit and the four suits being spades, hearts, diamonds, and clubs, wherein the spades and clubs are black and hearts and diamonds are red. However, the Tunsh game may also be played with other types of card decks wherein each of such decks has four distinct suits, each suit has the same number of cards, two of the four suits have a same color, e.g. green, and the other two of the four suits have another same color, e.g. red.

As indicated above, the Tunsh game shares some similarities with the “Solitaire” games but has its own features that make Tunsh more exciting and challenging. In general, in a Tunsh game, (1) the first player and the second player each starts with a stack of cards; (2) the players contribute cards to and place such cards face up on a playing field; (3) the players take turns to find cards that are +1 higher and have alternating colors from the playing field cards in their own stacks; (4) when Aces (or any starting card for a specially designed deck) show up a sequence is built from each Ace to form an ascending sequence; (5) cards can be moved on the playing field by the players according to specific rules; (6) a player wins when he/she finishes his/her own stack first; and (7) a player's failure to move a card that should be moved is considered a “Tunsh” and his/her opponent may call the Tunsh out to terminate the player's round. The detailed rules of the Tunsh game are described in full with associated figures below.

More importantly, the current invention discloses a playing board designed for the Tunsh game. The playing board is substantially rectangular and has four sides designated as a first player side, a second player side, a first player right side, and a second player right side, wherein the first player side and the second player side are opposite to each other, the first player side is designated to the first player and the second player side is designated to the second player, the first player right side is on the right of the first player when the first player faces the playing board from the first player side, and the second player right side is on the right of the second player when the second player faces the playing board from the second player side. In addition, there are eight collecting positions located within a central area of the playing board; there are two initial card positions, one initial card position located close to the first player side and the other initial card position located close to the second player side; there are two dumping card positions, one dumping card position located close to the first player side and the other dumping card position located close to the second player side, there are two remaining card positions, one remaining card position located close to the first player side and the other remaining card position located close to the second player side; and there are four first player playing field positions linearly aligned, and four second player playing field positions linearly aligned on the playing board.

In general, the present invention succeeds in conferring the following, and others not mentioned, desirable and useful benefits and objectives.

It is an object of the present invention to provide a card game that is exciting and challenging.

It is an object of the present invention to provide a game board that may be used by the Tunsh game.

It is an object of the present invention to provide a game board that may make the Tunsh game easier to play.

It is an object of the present invention to provide a game board that may make the Tunsh game more organized.

It is another object of the current invention to provide a game board that includes card positions on which cards can be placed and stacked.

It is another object of the current invention to provide a game board that is a physical board or a virtual board that may be displayed on a display device.

It is another object of the current invention to provide a game board that may be rolled up or folded.

It is still another object of the current invention to provide a game board that is portable and easy to carry around.

It is another object of the current invention to provide a game board that is inexpensive.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows an illustration of four suits of a newly designed card deck.

FIG. 2 shows a top view of the Tunsh game board.

FIG. 3 shows a top view of the initial card position, the dumping card position, and the remaining card position.

FIG. 4 shows a top view a card position that is representative of the red collecting positions and the black collecting positions.

FIG. 5 shows a top view a card position that is representative of the first player playing field position and the second player playing field position.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

The preferred embodiments of the present invention will now be described with reference to the drawings. Identical elements in the various figures are identified, as far as possible, with the same reference numerals. Reference will now be made in detail to embodiments of the present invention. Such embodiments are provided by way of explanation of the present invention, which is not intended to be limited thereto. In fact, those of ordinary skill in the art may appreciate upon reading the present specification and viewing the present drawings that various modifications and variations can be made thereto without deviating from the innovative concepts of the invention.

FIG. 1 shows an illustration of four suits of a newly designed card deck. Shown in FIG. 1 are square 210, triangle 220, star 230, and trapezoid 240, representing four suits of the newly designed card deck. As indicated above, the Tunsh game may be played with conventional card decks having four suits: spade, club, heart, and diamond, or any newly designed card decks. Preferably, a newly designed card deck may have four distinct suits, wherein two suits have a same color and the other two suits have another same color. For example, while the square 210 and the triangle 220 may both be green, the star 230 and the trapezoid 240 may both be red. Other colors may also be used. Preferably, each deck has the same number of cards, marked consecutively. There is no specific requirement that the marking ascend from 1 to 13 (or more specifically Ace, 2, 3, 4, 5, 6, 7. 8, 9, 10, Jack, Queen, and King). For the newly designed deck, for example, may have suits with cards marked from zero to 12.

FIG. 2 shows a top view of the Tunsh game board. Shown in FIG. 2 is a substantially rectangular game board 10 having a first player side 20, a second player side 25, a first player right side 35, and a second player right side 40, wherein the first player side 20 and the second player side 25 are opposite to each other and preferably using the two shorter sides of the rectangular board 10, the first player right side 35 is on the right side of the first player when the first play faces the game board 10 from the first player side 20, the second player right side 40 is on the right side of the second player when the second player faces the game board 10 from the second player side 25.

On the game board 10 there are multiple “positions.” The term “position” may refer to marked site on the physical or virtual game board 10 onto which physical or virtual cards may be placed. There are four first player playing field positions 75 aligned linearly close to the first player right side 35; and there are four second player playing field positions 80 aligned linearly close to the second player right side 40. Moreover, there are two initial card positions 55, one initial card position 55 located close to the first player side 20 and the other initial card position 55 located close to the second player side 25; there are two dumping card positions 60, one dumping card position 60 located close to the first player side 20 and the other dumping card position 60 located close to the second player side 25; there are two remaining card positions 70, one remaining card position 70 located close to the first player side 20 and the other remaining card position 70 located close to the second player side 25. More particularly, close to the first player side 20, an initial card position 55, a dumping card position 60, and a remaining card position 70 align side by side. Similarly, close to the second player side 25, an initial card position 55, a dumping card position 60, and a remaining card position 70 align side by side. In addition, in a center area 30 of the game board 10, there are 8 collecting positions, wherein four are red collecting positions 45 and four are black collecting positions 50. The collecting positions are aligned in a 4×2 matrix, wherein the red collecting positions 45 and the black collecting positions 50 are in an alternating order.

It should be noted that the positions herein listed are optimized for smooth and effective game play. However, it is possible to change the type, location, and/or number of each type of positions according to the player's requests, alternations in rule details, and the card deck being used.

Also shown in FIG. 2 is a first indication 85 located on a first corner 86 of the game board 10, a second indication 90 located on a second corner 91 of the game board 10. In addition, there is a first timer 100 affixed to the game board 10 close to the first player side 20, and a second timer 105 affixed to the game board 10 close to the second player side 25.

The following descriptions are provided to illustrate the detailed rules of the Tunsh game and how the game board 10 is used for game play. Preferably the game is played by a first player against a second player using two decks of cards without jokers. For clarification purposes, the following outline uses conventional card decks as examples. However, as indicated above, non-conventional card decks, such as the card deck having four suits shown in FIG. 1, may also be used for the Tunsh game.

Set Up:

-   -   1. Shuffle the cards thoroughly; each player takes one deck; and         have both players cut the other plays deck once.     -   2. Each player takes 13 cards from his/her deck and place them         face down in a stack on the initial card position 55.     -   3. Each player place the remaining cards face down in a stack on         the remaining card position 70.     -   4. The first player takes 4 cards from his/her face down stack         on the remaining card position 70 and place them on the first         player playing field positions 75; the second player takes 4         cards from his/her face down stack on the remaining card         position 70 and place them on the second player playing field         positions 80.

Basic Play

-   -   5. Each player turns around the first card on his/her 13-card         stack on the initial card position 55. The player with the         highest card starts the game. If the players have cards with the         same number, the players compare their cards on the playing         field positions 75 and 80. First, the players compare the two         cards on the two farthest playing field positions 75 and 80,         i.e. the first player's card on the farthest first player         playing field position 75 from the first player is compared with         the second player's card on the farthest second player playing         field position 80 from the second player. The player having the         higher card starts the game. If these two cards are the same,         the two players compare the next farthest cards on the playing         field positions 75 and 80, and so on, until it can be decided         which player is to start.     -   6. The player uses the first card in his/her 13-card stack and         see if there are any cards in the first player playing field         positions 75 and second player playing field positions 80 that         are +1 higher than the first card in his/her 13-card stack and         opposite color. Here “+1 higher and opposite color” is generally         defined as the “criteria.”         -   i. If there are, the player can place this card face up on             top of the card on the playing field position 75 or 80;             preferably the top card is shifted slightly so that the top             card does not cover the bottom card entirely; such shifting             may be used when the stacks are being built on the playing             field positions 75 and 80, so that the players may see the             cards on the bottom make strategic decisions accordingly;             then the player may turn the next first card on his/her card             stack on the initial card position 55 to repeat step 6(i).         -   ii. If there is no card that meets the criteria, the player             must leave the card stack on the initial card position 55             face up and draw a card from the face down stack on             remaining card position 70. If this card fits the criteria,             then the player can place it face up on top of the card on             the playing field position 75 or 80.         -   iii. If the card drawn from the face down deck does not fit             the criteria, the player will place it face up on the             dumping card position 60.         -   iv. The player can go back to the top card on the card stack             on the initial card position 55 to repeat step 6(i) if             possible.         -   v. Once the player has no more plays, it is now the opponent             player's turn.         -   vi. In this way, stacks with descending sequences from             bottom to top are being built on the first player playing             field positions 75 and second player playing field positions             80.         -   vii. Step 7 below may be incorporated into the basic play.

Moving Cards on the Playing Field

-   -   7. A player can move face up cards on the playing field         positions 75 and 80, subject to the following restrictions:         -   i. A player can only move cards during his/her turn.         -   ii. A player can move a card on the playing field positions             75 and 80 to another playing field positions 75 and 80 on             top of another face up card that fits the criteria (opposite             color and +1 higher).         -   iii. A player can move a card on the playing field positions             75 and 80, (1) to the opposite player's dumping card             position 60 over the cards on the opposite player's dumping             card position 60, or (2) to the opposite player's initial             card position 55 over the stack on the initial card position             55, if (3) the card facing up on the opposite player's             dumping card position 60 or initial card position 55 has the             same suit, and is +1 higher or −1 lower than the card being             place on top of it.             -   a. the player with a stack on the initial card position                 55 or dumping card position 60 with cards placed on it                 by the opposite player, must use those cards before                 he/she can continue and finish his/her stack (this makes                 it will take longer for the player to finish his/her set                 of cards and win the game).         -   iv. Whenever there is an empty position in the playing field             positions 75 and 80, the player whose turn it is may put the             face-up card from his initial card position 55 (see step 6),             the top face-up card from the dumping card position 60 (see             step 6(iii)), or the drawn card from the remaining card             position 70 (see step 6(ii)) on the empty space.         -   v. Whenever there is an empty position in the playing field             position 75 and 80, the player whose turn it is may move a             top card of the stack on another playing field position 75             and 80 to the empty space.     -   8. The opponent player conducts steps 6 and 7.     -   9. The players take turns to conduct steps 6 and 7.     -   10. Step 11 is to be incorporated into the play whenever Aces         (or any starting cards for a specially designed deck) show up.

Building the Collecting Stacks

-   -   11. Whenever Aces are found, they are to be placed on the         collecting positions 45 or 50.         -   This can be called “The Twist.”         -   i. When this happens, the cards on the collecting positions             become part of the playing field and a critical part of the             game.         -   ii. The top face up card from the stack placed on the             player's own initial card position 55, the card drawn from             the player's own remaining card position 70, the top face up             card on the player's own dumping card position 60, or any             cards facing up on top of the first player playing field             positions 75 or second player playing field positions 80 can             be placed on the now-present stacks built on the Aces on the             collecting positions 45 or 50 if they are the same suit, and             +1 higher. Example: A Red-Diamond-2 can be placed on top of             a Red-Diamond-Ace, and a Red-Diamond-3 can be placed on top             of the Red-Diamond-2 and so on.     -   12. The players build up the stacks on the collecting positions         45 and 50 by following step 11(ii). Step 11(i-ii) is         incorporated in each player's turn.     -   13. Cards are placed on Aces in this order: A, 2, 3, 4, 5, 6, 7,         8, 9, 10, Prince, Queen, King. When King is reached, the stack         is taken and removed from the playing field or turned over. It         should be noted that when a specially designed deck is used, the         order may be different from the conventional deck.

Tunsh

-   -   14. If a player whose turn it is moves on to a new play and         misses to conduct a play with a card following steps 11(i) or         11(ii), it is considered an error called Tunsh.         -   i. 11(i) and 11(ii) have priority over all the other card             moving steps 6 and 7. Whenever there is a direct chance of             building the stacks on the collecting positions 45 and 50,             the player MUST do it. If he misses, he commits Tunsh.         -   ii. It is the responsibility of a player to call a Tunsh             when his/her opponent makes one.         -   iii. When a player makes a Tunsh and his opponent makes the             call, his/her turn is automatically over, and it is now the             other players turn.

ADDITIONAL NOTES

-   -   15. When the stack on the initial card position 55 is finished,         the player continues using the face down stack on the remaining         card position 70 and the face up stack on the dumping card         position 60.     -   16. If the face down stack on the remaining card position 70 is         finished but the stack on the dumping card position 60 is not,         the player flips his/her cards on the dumping card position 60         over and moves the cards to the remaining card position 70 and         continues.     -   17. A new face up stack can be made by follow step 6(iii).

The above steps 1-17, with necessary repetitions, alternations and modifications, make up the basic rules for the Tunsh game. The overall goal of the competition is to finish the cards in a player's possession. The player that finishes first wins.

FIG. 3 shows a top view of the initial card position 55, the dumping card position 60, and the remaining card position 70. As indicated above, it is preferred that the initial card position 55, the dumping card position 60, and remaining card position 70 are aligned side by side and close to the first player side 20 or the second player side 25, with the initial card position 55 on the left, the dumping card position 60 in the middle, and the remaining card position 70 on the right. These positions are used to place the player's own cards, except when the opponent puts a card on top of the cards on the initial card position 55 and the dumping card position 60. Naturally, it is possible to arrange the initial card position 55, the dumping card position 60, and the remaining card position 70 in a different order or place them on different locations. For example, it is possible to put the remaining card position 70 on the left and the initial card position 55 on the right.

It is possible to include text on the initial card position 55, the dumping card position 60, and the remaining card position 70. For example, as shown in FIG. 3, “13 Cards” is printed on the initial card position 55; “Face Up, Dumping Pile” is printed twice on the dumping card position 60 on both up-side-up and up-side-down manners; and “Remaining Cards” is printed on the remaining card position 70. These texts serve to remind the players of the basic rules of the Tunsh game. The initial card position 55 is to receive 13 cards to start the game; the dumping card position 60 is to receive cards that are drawn from the stack on the remaining card position 70 but cannot be placed on the playing field; the remaining card position 70 is to receive the rest of cards from the player's deck after the initial 13 cards are placed on the initial card position 55. It is clear that the specific content and format of the text printed on these card positions may be changed and supplemented. For example, the card positions may further include symbols of smiley or sad faces.

FIG. 4 shows a top view a card position that is representative of the black collecting positions 50. While shown in FIG. 4 is a black collecting position 50, this Figure also represent a red collecting positions 45, which is different from the black collecting position 50 only as to the card suit to be collected. As indicated above, the red collecting positions 45 and the black collecting positions 50 may be arranged in a 4×2 matrix with alternating order. These collecting positions are used to build up the collecting stack starting with Ace (or any other starting number for a particular suit) and ending with King (or any other ending number for a particular suit). For each collecting position, the user may place the cards belonging to a same suit in an ascending order. When the Tunsh game is played with unconventional card decks that do not use black and red as distinguishing colors, the specific designation of the collecting positions may vary. In a general sense, the red collecting positions may be considered first color collecting positions when two suits have the same first color; the black collecting positions may be considered second color collecting positions when the two other suits have the same second color.

The collecting positions are preferably located within a center area 30 on the game board 10. The center area 30, in a general sense, is the area surrounded by the playing field positions 75 and 80, the initial card positions 55, the dumping card positions 60, and the remaining card positions 70. It should be noted that aside from the current alignment, the red collecting positions 45 and the black collecting positions 50 may be arranged in different orders and place on different location of the board.

As shown in FIG. 4, text and symbol may be printed on the collecting card positions. Shown in FIG. 4 is the Spade symbol as well as the text “Ace to King” in both up-side-up and up-side down formats printed on a collecting card position. The up-side-down version of the symbol and the text may be used to remind the player sitting across the board regarding the basic roles played by the collecting position—for the placement of card sequences in an ascending order. Similarly to the other card positions, the text and symbol printed on the collecting positions may vary.

FIG. 5 shows a top view a card position that is representative of the first player playing field position 75 and the second player playing field position 80. The first player playing field positions 75 and the second player playing field positions 80 are used to place the cards that may build up a descending sequence with alternating colors. The playing field positions 75 and 80, combined with the collecting positions 45 and 50, may be considered the “playing field” because that is the card sequences are being built.

It is also possible for the playing field positions 75 and 80 to include text and/or symbols. For example, as shown in FIG. 5, “Face Up, High to Low #, Alternating Colors” is printed on the playing field position 75 or 80. These texts serve to remind the players of the basic rules of the Tunsh game. The playing field position 75 or 80 is to receive face up cards in a descending sequence in alternating colors. Similar to the other positions, the text and/or symbols printed on the playing field positions may vary.

More accessories may be added to the game board 10. As indicated by FIG. 2, a first timer 100 and a second timer 105 may be affixed to the game board 10, close to the first player side 20 and the second player side 25, respectively. The timers 100 and 105 may be used to keep time and/or used as stop watches. The presence of the timers 100 and 105 adds more flexibility and twist to the Tunsh game. For example, the players may set a time limit for each turn so that when the time is up, a player's turn is automatically over. In such a manner, the timers 100 and 105 add more excitement to the game.

In addition, the Tunsh game device may also include a speaker. The speaker may be programmed to utter “Tunsh” or other words when a button is pushed or a switch is flipped. So instead of calling “Tunsh,” a player may simply push the button to let the speaker complete the calling.

Aside from the texts and symbols in the card positions, the game board 10 may bear text and/or symbols that may be used to serve a number of purposes such as but not limited to: (1) reminding the players to maintain a high concentration level, e.g. “Don't Tunsh, Stay Focused!”; (2) reminding the players about basic tactics, e.g. “Stay cool” or “Show No Motion”; (3) encouraging the player to start the game, e.g. “Let's Play Tunsh!”; and/or (4) providing notice and samples to the players regarding the card decks being used and the basic rules of the game. These texts and symbols are preferably placed on corners of the game board 10. Inscriptions 85 and 90 shown in FIG. 2 serve as examples for such texts and symbols.

The game board 10 and the positions may be any size. When the game board 10 is a physical board, the length and width of the game board may range from 20 cm to 500 cm, with the preferred range of 35-150 cm. The various positions may have the same or different sizes. The length and width of a position (if the position has a rectangular shape) may range from 1 cm to 30 cm, with the preferred range of 3-20 cm.

As indicated above, the game board 10 may be a physical board or a virtual board. When the game board 10 is a physical board, it may be made from any material, including but not limited to: paper, wood, metal, rubbers, glass or fiberglass, plastics, fabrics such as velvet, and any combinations thereof. When the game board 10 is a virtual, it may be displayed and used on any kind of screen and display devices.

The Tunsh game is an entertaining and exciting game suitable for many occasions and for people of all ages. The game board herein disclosed may be used to facilitate game play.

Although this invention has been described with a certain degree of particularity, it is to be understood that the present disclosure has been made only by way of illustration and that numerous changes in the details of construction and arrangement of parts may be resorted to without departing from the spirit and the scope of the invention. 

What is claimed is:
 1. A method for playing a game by a first playing and a second player, the game having a first deck and a second deck of playing cards with each of the first deck and the second deck having four distinct suits, the method comprising the steps of: providing a substantially rectangular playing board having four sides, with each of the four sides being designated as a first player side, a second player side, a first player right side, and a second player right side, wherein the first player side and the second player side are opposite to each other, wherein the first player side is designated to the first player and the second player side is designated to the second player, and the first player right side is on the right of the first player when the first player faces the playing board from the first player side, and the second player right side is on the right of the second player when the second player faces the playing board from the second player side; the first player and the second player positioning thirteen cards in an initial card receiving area on the playing board; the first player and the second player positioning any remaining cards on an remaining card receiving area on the playing board; the first player and the second player removing four cards from the remaining card receiving area and placing the four cards on a playing card receiving area, wherein the remaining card receiving area is a linear arrangement of four areas disposed down the first player right side and the second player right side of the playing board; the first player selecting a first card from the initial card receiving area and if the first card meets a criteria, then positioning the first card on either a card collecting receiving area or the playing card receiving area and if the first card does not meet the criteria, then positioning the first card on the initial card receiving area and drawing a new card from the remaining card receiving area and if the new card does not meet the criteria, the new card is positioned on a dumping card receiving area, wherein the card collecting receiving area consists of a four by two matrix of receiving areas disposed in a central portion of the playing board; the second player repeating the selecting step performed by the first player; and wherein if the first player or the second player fails to recognize a card meeting the criteria, then the first player's or second player's turn is ended.
 2. The method of claim 1, wherein the card collecting receiving area comprises four first color collecting positions for four suits of playing cards having a first color and four second color collecting positions for four suits of playing cards having a second color, and each collecting receiving area is used to collect a distinct suit from the first deck of playing cards or the second deck of playing cards.
 3. The method of claim 2, wherein the four first color collecting areas and the four second color collecting areas are aligned in an alternating order.
 4. The method of claim 1, wherein the first player's initial card receiving area, the dumping card receiving area, and the remaining card receiving area are disposed on the first player side aligned side-by-side with the dumping card receiving area in the middle of the initial card receiving area and the remaining card receiving area.
 5. The method of claim 1, wherein the second player's initial card receiving area, the dumping card receiving area, and the remaining card receiving area are disposed on the second player side aligned side-by-side with the dumping card receiving area in the middle of the initial card receiving area and the remaining card receiving area.
 6. The method of claim 1, wherein the playing board is a physical board made from paper.
 7. The method of claim 1, wherein the playing board is a virtual board displayed on a display device.
 8. The method of claim 1, wherein the criteria requires that a card be at least one numeral greater in value and of an opposite color of a card in which it is to be positioned upon.
 9. The method of claim 8, wherein the playing card having the greatest value in either the first or the second deck of playing cards must be positioned in the collecting card receiving area before any other playing card.
 10. The method of claim 1, wherein once the initial card receiving position has no more available cards for play, then the cards in the remaining card receiving area are used.
 11. The method of claim 10, wherein if no cards remain in the remaining card receiving area, then the cards in the dumping card receiving area are used.
 12. The method of claim 1, wherein a full collecting card receiving area is removed from the playing board.
 13. The method of claim 1, further comprising the step of the first player or the second player moving at least one playing card from one of the playing card receiving areas to another playing card receiving area on top of another playing card that meets the criteria.
 14. The method of claim 1, further comprising the step of the first player or the second player moving at least one playing card from on the playing card receiving areas to one of: an opposing player's dumping card receiving area and/or the opposing player's initial card receiving area if the playing card on the opposite player's dumping card receiving area or initial card receiving area meets the criteria.
 15. The method of claim 1, wherein the first player's or second player's turn is ended when no currently available playing card is capable of being utilized or the first or the second player audibly recognizes an opposing player's error in utilizing the playing cards during their respective turn. 